Visions Of Chaos now supports multithreaded rendering for Mandelbulbs, Mandelbox and Kaleidoscopic IFS rendering. 2x speedup for dual core CPUs. 8x speedup for the new i7 8 core CPUs.
I had never done multiple threaded code in Delphi before and found it difficult to get the right info from googling tips/hints etc. So here are a few tips of my own for someone trying to write multi-threaded code in Delphi.
1. When converting a non threaded bit of code into threaded, make sure the thread has all needed variables within the thread itself. Minimize accessing global variables as much as possible.
2. When you do need to access (read or write) a global variable or the main form or any dialog, forget using Synchronize. I found it tedious to implement and slower than using critical sections. To use critical sections;
Create a global variable
Before you start/spawn the threads, define the critical section
Now, during any part of the threaded code that needs to access a global variable or the main form, surround the code as follows
After all threads have finished, remove the critical section
Using critical sections is much easier than setting up separate procedures within your thread that are called with synchronize, and I found the performance and speed was faster with critical sections.
3. If you set the priority of created threads, make sure the priority is the same or lower than the main application priority. If this is not done then the main form will be less responsive and/or the threads will not be as responsive when running.
Hopefully that helps someone else getting to grips with threads in Delphi. Once you get the basics down threads are not that complicated.