NOTE: Make sure you also see this post that has a summary of all the Text-to-Image scripts supported by Visions of Chaos with example images.
Previously I experimented with Big Sleep and other Text-to-Image systems.
This post covers variations of Aleph2Image Text-to_Image. Originally coded by Ryan Murdock.
Aleph2Image “Gamma”
Code from this colab. This one seems to evolve white blotches that grow and take over the entire image. Before the white out stage the images tend to have too much contrast. Previous results from Deep Daze were too washed out, this one is too “contrasty”. If they could both be pushed towards that “sweet spot” they would both look much better.
“surrealism”
“H R Giger”
“seascape oil painting”
“frogs in the rain”
Aleph2Image “Delta”
Code from this colab. A newer revision of Aleph2Image that doesn’t have the white out issues. The resulting images have much more vibrant colors.
“surrealism”
“H R Giger”
“seascape oil painting”
“frogs in the rain”
Improved Aleph2Image “Delta” v2
Code from this colab. A newer revision of Aleph2Image Delta that gives much better results, although the results tend to be similar to each other for each prompt text. This and Big Sleep would be the best 2 Text-to-Image systems I have experimented with so far.
“surrealism”
“H R Giger”
“seascape oil painting”
“frogs in the rain”
Easy GUI Front End
I include a simple GUI dialog front end for these Text-to-Image systems in Visions of Chaos. As long as you have the prerequisites installed you will be able to convert text prompts into single or multiple images.
You do need a GPU with lots of VRAM for these to work (especially the 512×512 image models).
Jason.
Absolutely fantastic! Reminds me of Yves Tanguy, the French surrealist painter.
You are right about needing lots of VRAM but the image size field is greyed out so you can’t go under 512×512. Any option of going smaller?
Not for these Aleph2Image. 512×512 Is the only option