I will have to try then out when I get a chance.

Jason.

]]>Can’t you set the opacity of the voxel in relation to how much the w-space is filled?

The three color-dimensions could be used to represent different distributions of the w-values, eg amount of redness corresponds to if there are more positive than negative values (assuming you have origo in the center).

Just an idea.

PS.

Thanks for a great blog!

Jason.

]]>Cheers!

]]>This is for RenderMan

http://softology.com.au/RenderMan/RenderMan.htm

but the same principal applies for Mitsuba. Click Options and select the directory that you have installed Mitsuba into.

After that Visions of Chaos will be able to use them for better shaded output.

]]>I can not integrate them.

Can you help me?

Thank you. ]]>

ie, your first iteration may use the original ducks formula, and then switch to the z=log(abs(z^-1)+c) for one iteration and then back to the original. This repeats for the number of usual fractal iterations each pixel.

You can have more than 2 formulas too or change the iteration counts for each formula or have different powers for each formula used. Any combo to mix up and combine formulas.

I originally saw the idea on Fractal Forums a long while back. Not sure if there is any official textbook definition or explanation anywhere else.

]]>