This post did have a bunch of benchmarks and times that were incorrect and have been removed. I was not comparing every particle to every other particle in the gravity calculations. That was the cause of the impossibly fast speeds I had listed.
See here for the latest kernel code and explanations.
What is left of this post is still correct. The object counts are correct and there are millions of particles being shown. It is just the actual gravity calculations that are not complete.
Since I originally posted the following 3D gravity movies to YouTube…
…there were questions and some skepticism in the comments so hopefully this blog post helps clarify things. That skepticism about how I could possibly calculate these millions of objects at once was well founded.
Here is a movie with 3,000,000 particles.
Unfortunately YouTube’s compression ruined the movie quality a bit. Mostly due to the noisy/static like nature of the millions of particles. Not enough I frames and too many P frames. Here are a series of screenshots showing what the frames looked like before the compression.
To push it further, here is a rotating disk of 5,000,000 objects.
Again, here are some uncompressed screenshots.
Try It Yourself
If use Windows you can download Visions of Chaos and see the simulations run yourself. Here are a few quick steps to get you going;
1. Open Visions of Chaos
2. Select Mode->Gravity->3D Gravity to change into the 3D Gravity mode
3. The 3D Gravity Settings dialog will appear
4. Change the number of objects to 1,000,000
5. Change the Time step to 0.02
6. Change the Size of objects to 0.2
7. Check Create AVI frames if you want to create an AVI movie from the simulation
8. Click OK